Dark Stories in Safe Spaces


Do games offer a valuable resource to engage with dark or taboo topics? Video games can provide a safe play-space in which we can explore our responses to potentially frightful and scary topics – abandonment, loss, death, abuse and war.

Paul Govan is a freelance writer working for a variety of mainstream and niche videogame websites. You can find him (among other places) on Wired magazine’s Geekdad blog and he helps run the Family Gamer Association website. Paul draws on the work of Walter Brueggemann and Stanley Hauerwas in his analysis of why we play video games and avoids making the Bible only respectable and reasonable, romantic, sentimental and nostalgic.

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